/* * Copyright (C) 2020 Purism SPC * SPDX-License-Identifier: GPL-3.0+ * Author: Guido Günther */ #define G_LOG_DOMAIN "fbd-feedback-sound" #include "fbd-enums.h" #include "fbd-feedback-sound.h" #include "fbd-feedback-manager.h" /** * SECTION:fbd-feedback-sound * @short_description: Describes a feedback via a haptic motor * @Title: FbdFeedbackSound * * The #FbdSoundSound describes the properties of a sound feedback * event. It knows nothing about how to play sound itself but calls * #FbdDevSound for that. */ enum { PROP_0, PROP_EFFECT, PROP_LAST_PROP, }; static GParamSpec *props[PROP_LAST_PROP]; typedef struct _FbdFeedbackSound { FbdFeedbackBase parent; gchar *effect; } FbdFeedbackSound; G_DEFINE_TYPE (FbdFeedbackSound, fbd_feedback_sound, FBD_TYPE_FEEDBACK_BASE); static void on_effect_finished (FbdFeedbackSound *self) { fbd_feedback_base_done (FBD_FEEDBACK_BASE(self)); } static void fbd_feedback_sound_run (FbdFeedbackBase *base) { FbdFeedbackSound *self = FBD_FEEDBACK_SOUND (base); FbdFeedbackManager *manager = fbd_feedback_manager_get_default (); FbdDevSound *sound = fbd_feedback_manager_get_dev_sound (manager); g_return_if_fail (FBD_IS_DEV_SOUND (sound)); g_debug ("Sound event %s", self->effect); fbd_dev_sound_play (sound, self, on_effect_finished); } static void fbd_feedback_sound_end (FbdFeedbackBase *base) { FbdFeedbackSound *self = FBD_FEEDBACK_SOUND (base); FbdFeedbackManager *manager = fbd_feedback_manager_get_default (); FbdDevSound *sound = fbd_feedback_manager_get_dev_sound (manager); fbd_dev_sound_stop (sound, self); } static gboolean fbd_feedback_sound_is_available (FbdFeedbackBase *base) { FbdFeedbackManager *manager = fbd_feedback_manager_get_default (); FbdDevSound *sound = fbd_feedback_manager_get_dev_sound (manager); return FBD_IS_DEV_SOUND (sound); } static void fbd_feedback_sound_set_property (GObject *object, guint property_id, const GValue *value, GParamSpec *pspec) { FbdFeedbackSound *self = FBD_FEEDBACK_SOUND (object); switch (property_id) { case PROP_EFFECT: self->effect = g_value_dup_string (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); break; } } static void fbd_feedback_sound_get_property (GObject *object, guint property_id, GValue *value, GParamSpec *pspec) { FbdFeedbackSound *self = FBD_FEEDBACK_SOUND (object); switch (property_id) { case PROP_EFFECT: g_value_set_string (value, fbd_feedback_sound_get_effect (self)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); break; } } static void fbd_feedback_sound_finalize (GObject *object) { FbdFeedbackSound *self = FBD_FEEDBACK_SOUND (object); g_clear_pointer (&self->effect, g_free); G_OBJECT_CLASS (fbd_feedback_sound_parent_class)->finalize (object); } static void fbd_feedback_sound_class_init (FbdFeedbackSoundClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); FbdFeedbackBaseClass *base_class = FBD_FEEDBACK_BASE_CLASS (klass); object_class->finalize = fbd_feedback_sound_finalize; object_class->set_property = fbd_feedback_sound_set_property; object_class->get_property = fbd_feedback_sound_get_property; base_class->run = fbd_feedback_sound_run; base_class->end = fbd_feedback_sound_end; base_class->is_available = fbd_feedback_sound_is_available; props[PROP_EFFECT] = g_param_spec_string ( "effect", "Effect", "The sound effects name", "", G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); g_object_class_install_properties (object_class, PROP_LAST_PROP, props); } static void fbd_feedback_sound_init (FbdFeedbackSound *self) { } const char *fbd_feedback_sound_get_effect (FbdFeedbackSound *self) { return self->effect; }