Files
feedbackd/src/fbd-feedback-vibra-rumble.c
T
Guido Günther 1af163e7ea feedback-vibra-rumble: Implement is_available
This avoids criticals when there's no rumble vibra available.
2020-07-22 10:28:42 +00:00

188 lines
5.2 KiB
C

/*
* Copyright (C) 2020 Purism SPC
* SPDX-License-Identifier: GPL-3.0+
* Author: Guido Günther <agx@sigxcpu.org>
*/
#define G_LOG_DOMAIN "fbd-feedback-vibra-rumble"
#include "fbd-enums.h"
#include "fbd-feedback-vibra-rumble.h"
#include "fbd-feedback-manager.h"
/**
* SECTION:fbd-feedback-vibra
* @short_description: Describes a rumble feedback via a haptic motor
* @Title: FbdFeedbackVibraRumble
*
* The #FbdVibraVibraRumble describes the properties of a haptic feedback
* event. It knows nothing about the hardware itself but calls
* #FbdDevVibra for that.
*/
enum {
PROP_0,
PROP_COUNT,
PROP_PAUSE,
PROP_LAST_PROP,
};
static GParamSpec *props[PROP_LAST_PROP];
typedef struct _FbdFeedbackVibraRumble {
FbdFeedbackVibra parent;
guint count; /* number of rumbles */
guint pause; /* pause in msecs */
guint rumble; /* rumble in msecs */
guint periods; /* number of periods to play */
guint timer_id;
} FbdFeedbackVibraRumble;
G_DEFINE_TYPE (FbdFeedbackVibraRumble, fbd_feedback_vibra_rumble, FBD_TYPE_FEEDBACK_VIBRA);
static void
fbd_feedback_vibra_rumble_set_property (GObject *object,
guint property_id,
const GValue *value,
GParamSpec *pspec)
{
FbdFeedbackVibraRumble *self = FBD_FEEDBACK_VIBRA_RUMBLE (object);
switch (property_id) {
case PROP_COUNT:
self->count = g_value_get_uint (value);
break;
case PROP_PAUSE:
self->pause = g_value_get_uint (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
break;
}
}
static void
fbd_feedback_vibra_rumble_get_property (GObject *object,
guint property_id,
GValue *value,
GParamSpec *pspec)
{
FbdFeedbackVibraRumble *self = FBD_FEEDBACK_VIBRA_RUMBLE (object);
switch (property_id) {
case PROP_COUNT:
g_value_set_uint (value, self->count);
break;
case PROP_PAUSE:
g_value_set_uint (value, self->pause);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
break;
}
}
static gboolean
on_period_ended (FbdFeedbackVibraRumble *self)
{
FbdFeedbackManager *manager = fbd_feedback_manager_get_default ();
FbdDevVibra *dev = fbd_feedback_manager_get_dev_vibra (manager);
g_return_val_if_fail (FBD_IS_FEEDBACK_VIBRA_RUMBLE (self), G_SOURCE_REMOVE);
if (self->periods) {
fbd_dev_vibra_rumble (dev, self->rumble, FALSE);
self->periods--;
return G_SOURCE_CONTINUE;
}
return G_SOURCE_REMOVE;
}
static void
fbd_feedback_vibra_rumble_end_vibra (FbdFeedbackVibra *vibra)
{
FbdFeedbackVibraRumble *self = FBD_FEEDBACK_VIBRA_RUMBLE (vibra);
FbdFeedbackManager *manager = fbd_feedback_manager_get_default ();
FbdDevVibra *dev = fbd_feedback_manager_get_dev_vibra (manager);
fbd_dev_vibra_stop (dev);
g_clear_handle_id(&self->timer_id, g_source_remove);
}
static void
fbd_feedback_vibra_rumble_start_vibra (FbdFeedbackVibra *vibra)
{
FbdFeedbackVibraRumble *self = FBD_FEEDBACK_VIBRA_RUMBLE (vibra);
FbdFeedbackManager *manager = fbd_feedback_manager_get_default ();
FbdDevVibra *dev = fbd_feedback_manager_get_dev_vibra (manager);
guint duration = fbd_feedback_vibra_get_duration (vibra);
guint period;
self->rumble = (duration / self->count) - self->pause;
if (self->rumble <= 0) {
self->rumble = FBD_FEEDBACK_VIBRA_DEFAULT_DURATION;
self->pause = 0;
self->count = 1;
}
period = self->rumble + self->pause;
self->periods = self->count;
g_debug ("Rumble Vibra event: duration %d, rumble: %d, pause: %d, period: %d",
duration, self->rumble, self->pause, period);
fbd_dev_vibra_rumble (dev, self->rumble, TRUE);
self->periods--;
if (self->periods) {
self->timer_id = g_timeout_add (period, (GSourceFunc) on_period_ended, self);
}
}
static gboolean
fbd_feedback_vibra_rumble_is_available (FbdFeedbackBase *base)
{
FbdFeedbackManager *manager = fbd_feedback_manager_get_default ();
FbdDevVibra *dev = fbd_feedback_manager_get_dev_vibra (manager);
return FBD_IS_DEV_VIBRA (dev);
}
static void
fbd_feedback_vibra_rumble_class_init (FbdFeedbackVibraRumbleClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
FbdFeedbackBaseClass *base_class = FBD_FEEDBACK_BASE_CLASS (klass);
FbdFeedbackVibraClass *vibra_class = FBD_FEEDBACK_VIBRA_CLASS (klass);
object_class->set_property = fbd_feedback_vibra_rumble_set_property;
object_class->get_property = fbd_feedback_vibra_rumble_get_property;
base_class->is_available = fbd_feedback_vibra_rumble_is_available;
vibra_class->start_vibra = fbd_feedback_vibra_rumble_start_vibra;
vibra_class->end_vibra = fbd_feedback_vibra_rumble_end_vibra;
props[PROP_COUNT] =
g_param_spec_uint (
"count",
"Count",
"The number of rumbles",
0, G_MAXINT, 1,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
props[PROP_PAUSE] =
g_param_spec_uint (
"pause",
"Pause",
"The pause in msecs between rumbles",
0, G_MAXINT, 0,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (object_class, PROP_LAST_PROP, props);
}
static void
fbd_feedback_vibra_rumble_init (FbdFeedbackVibraRumble *self)
{
self->count = 1;
}