socket: New option 'FlushPending' (boolean) to flush socket before entering listening state

Disabled by default. When Enabled, before listening on the socket, flush the content.
Applies when Accept=no only.
This commit is contained in:
Renaud Métrich
2020-09-01 17:20:23 +02:00
committed by Lennart Poettering
parent f77d6ec953
commit 3e5f04bf64
8 changed files with 39 additions and 0 deletions
+11
View File
@@ -72,6 +72,7 @@ static const UnitActiveState state_translation_table[_SOCKET_STATE_MAX] = {
static int socket_dispatch_io(sd_event_source *source, int fd, uint32_t revents, void *userdata);
static int socket_dispatch_timer(sd_event_source *source, usec_t usec, void *userdata);
static void flush_ports(Socket *s);
static void socket_init(Unit *u) {
Socket *s = SOCKET(u);
@@ -669,6 +670,11 @@ static void socket_dump(Unit *u, FILE *f, const char *prefix) {
prefix, s->n_connections,
prefix, s->max_connections,
prefix, s->max_connections_per_source);
else
fprintf(f,
"%sFlushPending: %s\n",
prefix, yes_no(s->flush_pending));
if (s->priority >= 0)
fprintf(f,
@@ -2201,6 +2207,11 @@ static void socket_enter_listening(Socket *s) {
int r;
assert(s);
if (!s->accept && s->flush_pending) {
log_unit_debug(UNIT(s), "Flushing socket before listening.");
flush_ports(s);
}
r = socket_watch_fds(s);
if (r < 0) {
log_unit_warning_errno(UNIT(s), r, "Failed to watch sockets: %m");