cgroup: Introduce family queueing instead of siblings
The unit_add_siblings_to_cgroup_realize_queue does more than mere siblings queueing, hence define a family of a unit as (immediate) children of the unit and immediate children of all ancestors. Working with this abstraction simplifies the queuing calls and it shouldn't change the functionality.
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@@ -661,11 +661,10 @@ void unit_free(Unit *u) {
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for (UnitDependency d = 0; d < _UNIT_DEPENDENCY_MAX; d++)
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bidi_set_free(u, u->dependencies[d]);
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/* A unit is being dropped from the tree, make sure our siblings and ancestor slices are realized
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* properly. Do this after we detach the unit from slice tree in order to eliminate its effect on
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* controller masks. */
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/* A unit is being dropped from the tree, make sure our family is realized properly. Do this after we
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* detach the unit from slice tree in order to eliminate its effect on controller masks. */
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if (UNIT_ISSET(u->slice))
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unit_add_siblings_to_cgroup_realize_queue(u);
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unit_add_family_to_cgroup_realize_queue(UNIT_DEREF(u->slice));
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if (u->on_console)
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manager_unref_console(u->manager);
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