unit: rename BindTo= to BindsTo=
all other dependencies are in 3rd person. Change BindTo= accordingly to BindsTo=. Of course, the dependency is widely used, hence we parse the old name too for compatibility.
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+10
-10
@@ -1144,7 +1144,7 @@ static void retroactively_start_dependencies(Unit *u) {
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!UNIT_IS_ACTIVE_OR_ACTIVATING(unit_active_state(other)))
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manager_add_job(u->manager, JOB_START, other, JOB_REPLACE, true, NULL, NULL);
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SET_FOREACH(other, u->dependencies[UNIT_BIND_TO], i)
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SET_FOREACH(other, u->dependencies[UNIT_BINDS_TO], i)
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if (!set_get(u->dependencies[UNIT_AFTER], other) &&
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!UNIT_IS_ACTIVE_OR_ACTIVATING(unit_active_state(other)))
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manager_add_job(u->manager, JOB_START, other, JOB_REPLACE, true, NULL, NULL);
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@@ -1209,7 +1209,7 @@ static void check_unneeded_dependencies(Unit *u) {
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SET_FOREACH(other, u->dependencies[UNIT_REQUISITE_OVERRIDABLE], i)
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if (!UNIT_IS_INACTIVE_OR_DEACTIVATING(unit_active_state(other)))
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unit_check_unneeded(other);
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SET_FOREACH(other, u->dependencies[UNIT_BIND_TO], i)
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SET_FOREACH(other, u->dependencies[UNIT_BINDS_TO], i)
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if (!UNIT_IS_INACTIVE_OR_DEACTIVATING(unit_active_state(other)))
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unit_check_unneeded(other);
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}
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@@ -1595,11 +1595,11 @@ int unit_add_dependency(Unit *u, UnitDependency d, Unit *other, bool add_referen
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[UNIT_WANTS] = UNIT_WANTED_BY,
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[UNIT_REQUISITE] = UNIT_REQUIRED_BY,
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[UNIT_REQUISITE_OVERRIDABLE] = UNIT_REQUIRED_BY_OVERRIDABLE,
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[UNIT_BIND_TO] = UNIT_BOUND_BY,
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[UNIT_BINDS_TO] = UNIT_BOUND_BY,
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[UNIT_REQUIRED_BY] = _UNIT_DEPENDENCY_INVALID,
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[UNIT_REQUIRED_BY_OVERRIDABLE] = _UNIT_DEPENDENCY_INVALID,
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[UNIT_WANTED_BY] = _UNIT_DEPENDENCY_INVALID,
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[UNIT_BOUND_BY] = UNIT_BIND_TO,
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[UNIT_BOUND_BY] = UNIT_BINDS_TO,
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[UNIT_CONFLICTS] = UNIT_CONFLICTED_BY,
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[UNIT_CONFLICTED_BY] = UNIT_CONFLICTS,
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[UNIT_BEFORE] = UNIT_AFTER,
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@@ -1609,8 +1609,8 @@ int unit_add_dependency(Unit *u, UnitDependency d, Unit *other, bool add_referen
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[UNIT_REFERENCED_BY] = UNIT_REFERENCES,
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[UNIT_TRIGGERS] = UNIT_TRIGGERED_BY,
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[UNIT_TRIGGERED_BY] = UNIT_TRIGGERS,
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[UNIT_PROPAGATE_RELOAD_TO] = UNIT_PROPAGATE_RELOAD_FROM,
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[UNIT_PROPAGATE_RELOAD_FROM] = UNIT_PROPAGATE_RELOAD_TO
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[UNIT_PROPAGATES_RELOAD_TO] = UNIT_RELOAD_PROPAGATED_FROM,
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[UNIT_RELOAD_PROPAGATED_FROM] = UNIT_PROPAGATES_RELOAD_TO
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};
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int r, q = 0, v = 0, w = 0;
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@@ -2519,7 +2519,7 @@ int unit_add_node_link(Unit *u, const char *what, bool wants) {
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if (r < 0)
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return r;
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if ((r = unit_add_two_dependencies(u, UNIT_AFTER, UNIT_BIND_TO, device, true)) < 0)
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if ((r = unit_add_two_dependencies(u, UNIT_AFTER, UNIT_BINDS_TO, device, true)) < 0)
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return r;
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if (wants)
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@@ -2765,7 +2765,7 @@ static const char* const unit_dependency_table[_UNIT_DEPENDENCY_MAX] = {
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[UNIT_REQUISITE_OVERRIDABLE] = "RequisiteOverridable",
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[UNIT_REQUIRED_BY] = "RequiredBy",
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[UNIT_REQUIRED_BY_OVERRIDABLE] = "RequiredByOverridable",
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[UNIT_BIND_TO] = "BindTo",
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[UNIT_BINDS_TO] = "BindsTo",
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[UNIT_WANTED_BY] = "WantedBy",
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[UNIT_CONFLICTS] = "Conflicts",
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[UNIT_CONFLICTED_BY] = "ConflictedBy",
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@@ -2777,8 +2777,8 @@ static const char* const unit_dependency_table[_UNIT_DEPENDENCY_MAX] = {
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[UNIT_ON_FAILURE] = "OnFailure",
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[UNIT_TRIGGERS] = "Triggers",
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[UNIT_TRIGGERED_BY] = "TriggeredBy",
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[UNIT_PROPAGATE_RELOAD_TO] = "PropagateReloadTo",
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[UNIT_PROPAGATE_RELOAD_FROM] = "PropagateReloadFrom"
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[UNIT_PROPAGATES_RELOAD_TO] = "PropagatesReloadTo",
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[UNIT_RELOAD_PROPAGATED_FROM] = "ReloadPropagatedFrom"
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};
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DEFINE_STRING_TABLE_LOOKUP(unit_dependency, UnitDependency);
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