unit: no need to export variables if we can avoid it

This commit is contained in:
Lennart Poettering
2013-03-30 15:21:54 +01:00
parent 5a494eacbb
commit 830f01f0bc
3 changed files with 13 additions and 10 deletions
+2 -2
View File
@@ -33,7 +33,7 @@
"ABCDEFGHIJKLMNOPQRSTUVWXYZ" \
":-_.\\"
const char* const unit_type_table[_UNIT_TYPE_MAX] = {
static const char* const unit_type_table[_UNIT_TYPE_MAX] = {
[UNIT_SERVICE] = "service",
[UNIT_SOCKET] = "socket",
[UNIT_TARGET] = "target",
@@ -48,7 +48,7 @@ const char* const unit_type_table[_UNIT_TYPE_MAX] = {
DEFINE_STRING_TABLE_LOOKUP(unit_type, UnitType);
const char* const unit_load_state_table[_UNIT_LOAD_STATE_MAX] = {
static const char* const unit_load_state_table[_UNIT_LOAD_STATE_MAX] = {
[UNIT_STUB] = "stub",
[UNIT_LOADED] = "loaded",
[UNIT_ERROR] = "error",
-2
View File
@@ -53,11 +53,9 @@ enum UnitLoadState {
_UNIT_LOAD_STATE_INVALID = -1
};
extern const char* const unit_type_table[];
const char *unit_type_to_string(UnitType i);
UnitType unit_type_from_string(const char *s);
extern const char* const unit_load_state_table[];
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);