core: Check unit start rate limiting earlier
Fixes #17433. Currently, if any of the validations we do before we check start rate limiting fail, we can still enter a busy loop as no rate limiting gets applied. A common occurence of this scenario is path units triggering a service that fails a condition check. To fix the issue, we simply move up start rate limiting checks to be the first thing we do when starting a unit. To achieve this, we add a new method to the unit vtable and implement it for the relevant unit types so that we can do the start rate limit checks earlier on.
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+17
-6
@@ -627,12 +627,6 @@ static int timer_start(Unit *u) {
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if (r < 0)
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return r;
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r = unit_test_start_limit(u);
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if (r < 0) {
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timer_enter_dead(t, TIMER_FAILURE_START_LIMIT_HIT);
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return r;
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}
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r = unit_acquire_invocation_id(u);
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if (r < 0)
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return r;
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@@ -890,6 +884,21 @@ static int timer_can_clean(Unit *u, ExecCleanMask *ret) {
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return 0;
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}
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static int timer_test_start_limit(Unit *u) {
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Timer *t = TIMER(u);
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int r;
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assert(t);
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r = unit_test_start_limit(u);
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if (r < 0) {
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timer_enter_dead(t, TIMER_FAILURE_START_LIMIT_HIT);
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return r;
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}
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return 0;
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}
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static const char* const timer_base_table[_TIMER_BASE_MAX] = {
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[TIMER_ACTIVE] = "OnActiveSec",
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[TIMER_BOOT] = "OnBootSec",
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@@ -949,4 +958,6 @@ const UnitVTable timer_vtable = {
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.timezone_change = timer_timezone_change,
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.bus_set_property = bus_timer_set_property,
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.test_start_limit = timer_test_start_limit,
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};
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