sd-bus,static-destruct: clean up how we do our ELF section magic

This cleans up a bit how we set up things for the ELF section magic:

1. Let's always use our gcc macros, instead of __attribute__ directly

2. Align our structures to sizeof(void*), i.e. the pointer size, rather
   than a fixed 8 or __BIGGEST_ALIGNMENT__. The former is unnecessarily
   high for 32bit systems, the latter too high for 64bit systems. gcc
   seems to use ptr alignment for static variables itself, hence this
   should be good enough for us too. Moreover, the Linux kernel also
   uses pointer alginment for all its ELF section registration magic,
   hence this should be good enough for us too.

3. Let's always prefix the sections we create ourself with SYSTEMD_,
   just to make clear where they come from.

4. Always align the pointer we start from when iterating through these
   lists. This should be unnecessary, but makes things nicely
   systematic, as we'll align all pointers we use to access these
   sections properly.
This commit is contained in:
Lennart Poettering
2018-12-03 13:28:26 +01:00
parent 90b365cee0
commit a898603563
4 changed files with 19 additions and 19 deletions
+5 -5
View File
@@ -22,9 +22,9 @@ typedef struct StaticDestructor {
func(q); \
} \
/* The actual destructor structure */ \
__attribute__ ((__section__("SYSTEMD_STATIC_DESTRUCT"))) \
__attribute__ ((__aligned__(__BIGGEST_ALIGNMENT__))) \
__attribute__ ((__used__)) \
_section_("SYSTEMD_STATIC_DESTRUCT") \
_alignptr_ \
_used_ \
static const StaticDestructor UNIQ_T(static_destructor_entry, uq) = { \
.data = &(variable), \
.destroy = UNIQ_T(static_destructor_wrapper, uq), \
@@ -43,9 +43,9 @@ static inline void static_destruct(void) {
if (!__start_SYSTEMD_STATIC_DESTRUCT)
return;
d = ALIGN_TO_PTR(__start_SYSTEMD_STATIC_DESTRUCT, __BIGGEST_ALIGNMENT__);
d = ALIGN_TO_PTR(__start_SYSTEMD_STATIC_DESTRUCT, sizeof(void*));
while (d < __stop_SYSTEMD_STATIC_DESTRUCT) {
d->destroy(d->data);
d = ALIGN_TO_PTR(d + 1, __BIGGEST_ALIGNMENT__);
d = ALIGN_TO_PTR(d + 1, sizeof(void*));
}
}