Merge shared/exec-directory-util.? into basic/unit-def.?
Suggested in https://github.com/systemd/systemd/pull/35892#discussion_r2180322856. This is a tiny amount of code and does not warrant having a separate file and spawning a separate instance of the compiler during the build. Note: it took me a while to confirm that the contents of that table and function don't end up in libsystemd.so. The issue is that they _are_ present in it, unless LTO is used. We actually use link_whole[libbasic_static] for libsystemd, so we end up with all that code there. LTO is needed to clean that up.
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@@ -361,6 +361,17 @@ static const char* const job_mode_table[_JOB_MODE_MAX] = {
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DEFINE_STRING_TABLE_LOOKUP(job_mode, JobMode);
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/* This table maps ExecDirectoryType to the setting it is configured with in the unit */
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static const char* const exec_directory_type_table[_EXEC_DIRECTORY_TYPE_MAX] = {
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[EXEC_DIRECTORY_RUNTIME] = "RuntimeDirectory",
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[EXEC_DIRECTORY_STATE] = "StateDirectory",
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[EXEC_DIRECTORY_CACHE] = "CacheDirectory",
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[EXEC_DIRECTORY_LOGS] = "LogsDirectory",
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[EXEC_DIRECTORY_CONFIGURATION] = "ConfigurationDirectory",
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};
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DEFINE_STRING_TABLE_LOOKUP(exec_directory_type, ExecDirectoryType);
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Glyph unit_active_state_to_glyph(UnitActiveState state) {
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static const Glyph map[_UNIT_ACTIVE_STATE_MAX] = {
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[UNIT_ACTIVE] = GLYPH_BLACK_CIRCLE,
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