The test fails to call tzset() after unsetting TZ variable, which
could break other tests. Also, let's be nicer and actually restore
the TZ to its original value.
This macro is like JSON_BUILD_STRING() but uses our json library's
ability to use literal strings directly as JsonVariant objects.
The changes all our codebase to use this new macro whenever we build
JSON objects from literal strings.
(I tried to make this automatic, i.e. to detect in JSON_BUILD_STRING()
whether something is a literal string nicely and thus do this stuff
automatically, but I couldn't find a way.)
This should reduce memory usage of our JSON code a bit. Constant strings
we use very often will now be shared and mapped directly from the ELF
image.
The rest of our JSON code tries hard to magically convert NULL inputs
into "null" JSON objects, let's make sure this also works with
json_variant_set_field().
- execute.c: bpf functions were in the middle of an #if HAVE_SECCOMP
block for no reason
- test-fd-util.c: make seccomp-util.h includable without depending on
<seccomp.h>, and make is_seccomp_available() hardcoded to returning
false in this case.
Also fix a stray DEFINED() -- HAVE_SECCOMP is defined as 0, so normal
#if should be used like everywhere else.
We were already asserting that the intmax_t and uintmax_t types
are the same as int64_t and uint64_t. Pretty much everywhere in
the code base we use the latter types. In principle intmax_t could
be something different on some new architecture, and then the code would
fail to compile or behave differently. We actually do not want the code
to behave differently on those architectures, because that'd break
interoperability. So let's just use int64_t/uint64_t since that's what
we indend to use.
It seems that the implementation of long double on ppc64el doesn't really work:
long double cast to integer and back compares as unequal to itself. Strangely,
this effect happens without optimization and both with gcc and clang, so it
seems to be an effect of how long double is implemented by the architecture.
Dumping the values shows the following pattern:
00 00 00 00 00 00 24 40 00 00 00 00 00 00 00 00 # long double v = 10;
00 00 00 00 00 00 24 40 00 00 00 00 00 00 80 39 # (long double)(intmax_t) v
Instead of trying to make this work, I think it's most reasonable to switch to
normal doubles. Notably, we had no tests for floating point behaviour. The
first test we added (for values even not in the range outside of double),
showed failures.
Common implementations of JSON (in particular JavaScript) use 64 bit double.
If we stick to this, users are likely to be happy when they exchange data with
those tools. Exporting values that cannot be represented in other tools would
just cause interop problems.
I don't think the extra precision would be much used. Long double seems to make
most sense as a transient format used in calculations to get extra precision in
operations, and not a storage or exchange format. So I expect low-level
numerical routines that have to know about hardware to make use of it, but it
shouldn't be used by our (higher-level) system library. In particular, we would
have to add tests for implementations conforming to IEEE 754, and those that
don't conform, and account for various implementation differences. It just
doesn't seem worth the effort.
https://en.wikipedia.org/wiki/Long_double#Implementations shows that the
situation is "complicated":
> On the x86 architecture, most C compilers implement long double as the 80-bit
> extended precision type supported by x86 hardware. An exception is Microsoft
> Visual C++ for x86, which makes long double a synonym for double. The Intel
> C++ compiler on Microsoft Windows supports extended precision, but requires
> the /Qlong‑double switch for long double to correspond to the hardware's
> extended precision format.
> Compilers may also use long double for the IEEE 754 quadruple-precision
> binary floating-point format (binary128). This is the case on HP-UX,
> Solaris/SPARC, MIPS with the 64-bit or n32 ABI, 64-bit ARM (AArch64) (on
> operating systems using the standard AAPCS calling conventions, such as
> Linux), and z/OS with FLOAT(IEEE). Most implementations are in software, but
> some processors have hardware support.
> On some PowerPC and SPARCv9 machines, long double is implemented as a
> double-double arithmetic, where a long double value is regarded as the exact
> sum of two double-precision values, giving at least a 106-bit precision; with
> such a format, the long double type does not conform to the IEEE
> floating-point standard. Otherwise, long double is simply a synonym for
> double (double precision), e.g. on 32-bit ARM, 64-bit ARM (AArch64) (on
> Windows and macOS) and on 32-bit MIPS (old ABI, a.k.a. o32).
> With the GNU C Compiler, long double is 80-bit extended precision on x86
> processors regardless of the physical storage used for the type (which can be
> either 96 or 128 bits). On some other architectures, long double can be
> double-double (e.g. on PowerPC) or 128-bit quadruple precision (e.g. on
> SPARC). As of gcc 4.3, a quadruple precision is also supported on x86, but as
> the nonstandard type __float128 rather than long double.
> Although the x86 architecture, and specifically the x87 floating-point
> instructions on x86, supports 80-bit extended-precision operations, it is
> possible to configure the processor to automatically round operations to
> double (or even single) precision. Conversely, in extended-precision mode,
> extended precision may be used for intermediate compiler-generated
> calculations even when the final results are stored at a lower precision
> (i.e. FLT_EVAL_METHOD == 2). With gcc on Linux, 80-bit extended precision is
> the default; on several BSD operating systems (FreeBSD and OpenBSD),
> double-precision mode is the default, and long double operations are
> effectively reduced to double precision. (NetBSD 7.0 and later, however,
> defaults to 80-bit extended precision). However, it is possible to override
> this within an individual program via the FLDCW "floating-point load
> control-word" instruction. On x86_64, the BSDs default to 80-bit extended
> precision. Microsoft Windows with Visual C++ also sets the processor in
> double-precision mode by default, but this can again be overridden within an
> individual program (e.g. by the _controlfp_s function in Visual C++). The
> Intel C++ Compiler for x86, on the other hand, enables extended-precision
> mode by default. On IA-32 OS X, long double is 80-bit extended precision.
So, in short, the only thing that can be said is that nothing can be said. In
common scenarios, we are getting only a bit of extra precision (80 bits instead
of 64), but use space for padding. In other scenarios we are getting no extra
precision. And the variance in implementations is a big issue: we can expect
strange differences in behaviour between architectures, systems, compiler
versions, compilation options, and even the other things that the program is
doing.
Fixes#21390.
Previously the mkdir_label() family of calls was implemented in
src/shared/mkdir-label.c but its functions partly declared ins
src/shared/label.h and partly in src/basic/mkdir.h (!!). That's weird
(and wrong).
Let's clean this up, and add a proper mkdir-label.h matching the .c
file.
user-record.[ch] are about the UserRecord JSON stuff, and the UID
allocation range stuff (i.e. login.defs handling) is a very different
thing, and complex enough on its own, let's give it its own c/h files.
No code changes, just some splitting out of code.
Defines a "UNIT_DEPENDENCY_SLICE_PROPERTY" UnitDependencyMask type that
is used when adding slices to the dependencies hashmap. This type is
used to remove slice dependencies when they get overridden by new ones.
Fixes#20182
After commit c3dead53d5 the test can fail
if the procfs file(s) aren't writable, because the check for permission
failure happens after a call that will never fail, since setting the
limit to the existing limit will always pass.
This also refactors the function slightly to make the test var names
clearer.
rearrange_stdio() invalidates specified fds even on failure, which means
we should always invalidate the fds we pass in no matter what. Let's
make this explicit by using TAKE_FD() for that everywhere.
Note that in many places we such invalidation doesnt get us much
behaviour-wise, since we don't use the variables anymore later. But
TAKE_FD() in a way is also documentation, it encodes explicitly that the
fds are invalidated here, so I think it's a good thing to always make
this explicit here.
It is only added in the one place where we actually try to set the
setting to a new value. Before we were testing if we can set to it the
existing value, which was a noop. We could still get a permission error,
but this is the first place where we would propagate EROFS.
From packit/rawhide-arm64 logs:
Assertion 'limit >= INT_MAX || get_process_ppid(limit+1, NULL) == -ESRCH' failed at src/test/test-process-util.c:855, function test_get_process_ppid(). Aborting.
――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
The kernel has a few different limits. In particular kernel.threads-max can be
set to some lower value, and kernel.pid_max can be set to a higher value. This
is nice because it reduces PID reuse, even if the number of threads that is
allowed is limited. But the tests assumed that we cannot have a thread with
PID above MIN(kernel.threads-max, kernel.pid_max-1), which is not valid.
So let's rework the whole thing: let's expose the helpers to read
kernel.threads-max and kernel.pid_max, and print what they return in tests.
procfs_tasks_get_limit() was something that is only used in tests, and wasn't
very well defined, so let's drop it.
Fixes#21193.
This test makes assumptions on the availability of some mappings contained in
kbd-model-map and therefore strongly relies on the version shipped by
upstream. IOW the test is likely to fail if it's installed on a system with a
more comprehensive kbd-model-map.
This patch makes the upstream kbd-model-map file available via a symlink in
test/testdata/test-keymap-util dir and makes sure that this specific version is
always used by test-keymap-util regardless of whether the test is installed and
run on a different system or directly run (optionally via meson) from the
project working dir.
To prevent situations like in #17602 from happening, let's drop
direct recursive template dependencies. These will almost certainly
lead to infinite recursion so let's drop them immediately to avoid
instantiating potentially thousands of irrelevant units.
Example of a template that would lead to infinite recursion which
is caught by this check:
notify@.service:
```
[Unit]
Wants=notify@%n.service
```