Let's tweak what we do if we detect a flood of requests to start more workers: if none of the workers ever sticks (i.e. the worker count is zero) then let's just give up, as before. Otherwise, let's just not start more workers for a while, and do so again after a while. Thus spawning ofr workers will "cool off" for a while. Fixes: #27028
33 lines
724 B
C
33 lines
724 B
C
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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#pragma once
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#include "sd-bus.h"
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#include "sd-event.h"
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typedef struct Manager Manager;
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#include "hashmap.h"
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#include "ratelimit.h"
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#define USERDB_WORKERS_MIN 3
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#define USERDB_WORKERS_MAX 4096
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struct Manager {
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sd_event *event;
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Set *workers_fixed; /* Workers 0…USERDB_WORKERS_MIN */
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Set *workers_dynamic; /* Workers USERD_WORKERS_MIN+1…USERDB_WORKERS_MAX */
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int listen_fd;
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RateLimit worker_ratelimit;
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sd_event_source *deferred_start_worker_event_source;
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};
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int manager_new(Manager **ret);
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Manager* manager_free(Manager *m);
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DEFINE_TRIVIAL_CLEANUP_FUNC(Manager*, manager_free);
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int manager_startup(Manager *m);
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