feedback-sound: Implement is_available
This avoids criticals when there's sound device available. We can also be more precise about the reason why feedback ended.
This commit is contained in:
committed by
Guido Gunther
parent
67ebeba2b2
commit
05a6bd5947
@@ -49,6 +49,7 @@ fbd_feedback_sound_run (FbdFeedbackBase *base)
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FbdFeedbackManager *manager = fbd_feedback_manager_get_default ();
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FbdDevSound *sound = fbd_feedback_manager_get_dev_sound (manager);
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g_return_if_fail (FBD_IS_DEV_SOUND (sound));
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g_debug ("Sound event %s", self->effect);
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fbd_dev_sound_play (sound, self, on_effect_finished);
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}
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@@ -64,6 +65,14 @@ fbd_feedback_sound_end (FbdFeedbackBase *base)
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fbd_dev_sound_stop (sound, self);
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}
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static gboolean
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fbd_feedback_sound_is_available (FbdFeedbackBase *base)
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{
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FbdFeedbackManager *manager = fbd_feedback_manager_get_default ();
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FbdDevSound *sound = fbd_feedback_manager_get_dev_sound (manager);
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return FBD_IS_DEV_SOUND (sound);
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}
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static void
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fbd_feedback_sound_set_property (GObject *object,
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@@ -123,6 +132,7 @@ fbd_feedback_sound_class_init (FbdFeedbackSoundClass *klass)
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base_class->run = fbd_feedback_sound_run;
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base_class->end = fbd_feedback_sound_end;
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base_class->is_available = fbd_feedback_sound_is_available;
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props[PROP_EFFECT] =
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g_param_spec_string (
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