157 lines
4.0 KiB
C
157 lines
4.0 KiB
C
/*
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* Copyright (C) 2020 Purism SPC
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* SPDX-License-Identifier: GPL-3.0+
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* Author: Guido Günther <agx@sigxcpu.org>
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*/
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#define G_LOG_DOMAIN "fbd-feedback-sound"
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#include "fbd-enums.h"
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#include "fbd-feedback-sound.h"
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#include "fbd-feedback-manager.h"
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/**
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* SECTION:fbd-feedback-sound
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* @short_description: Describes a feedback via a haptic motor
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* @Title: FbdFeedbackSound
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*
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* The #FbdSoundSound describes the properties of a sound feedback
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* event. It knows nothing about how to play sound itself but calls
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* #FbdDevSound for that.
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*/
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enum {
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PROP_0,
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PROP_EFFECT,
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PROP_LAST_PROP,
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};
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static GParamSpec *props[PROP_LAST_PROP];
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typedef struct _FbdFeedbackSound {
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FbdFeedbackBase parent;
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gchar *effect;
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} FbdFeedbackSound;
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G_DEFINE_TYPE (FbdFeedbackSound, fbd_feedback_sound, FBD_TYPE_FEEDBACK_BASE);
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static void
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on_effect_finished (FbdFeedbackSound *self)
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{
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fbd_feedback_base_done (FBD_FEEDBACK_BASE(self));
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}
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static void
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fbd_feedback_sound_run (FbdFeedbackBase *base)
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{
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FbdFeedbackSound *self = FBD_FEEDBACK_SOUND (base);
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FbdFeedbackManager *manager = fbd_feedback_manager_get_default ();
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FbdDevSound *sound = fbd_feedback_manager_get_dev_sound (manager);
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g_return_if_fail (FBD_IS_DEV_SOUND (sound));
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g_debug ("Sound event %s", self->effect);
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fbd_dev_sound_play (sound, self, on_effect_finished);
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}
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static void
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fbd_feedback_sound_end (FbdFeedbackBase *base)
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{
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FbdFeedbackSound *self = FBD_FEEDBACK_SOUND (base);
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FbdFeedbackManager *manager = fbd_feedback_manager_get_default ();
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FbdDevSound *sound = fbd_feedback_manager_get_dev_sound (manager);
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fbd_dev_sound_stop (sound, self);
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}
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static gboolean
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fbd_feedback_sound_is_available (FbdFeedbackBase *base)
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{
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FbdFeedbackManager *manager = fbd_feedback_manager_get_default ();
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FbdDevSound *sound = fbd_feedback_manager_get_dev_sound (manager);
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return FBD_IS_DEV_SOUND (sound);
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}
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static void
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fbd_feedback_sound_set_property (GObject *object,
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guint property_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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FbdFeedbackSound *self = FBD_FEEDBACK_SOUND (object);
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switch (property_id) {
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case PROP_EFFECT:
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self->effect = g_value_dup_string (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
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break;
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}
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}
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static void
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fbd_feedback_sound_get_property (GObject *object,
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guint property_id,
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GValue *value,
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GParamSpec *pspec)
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{
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FbdFeedbackSound *self = FBD_FEEDBACK_SOUND (object);
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switch (property_id) {
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case PROP_EFFECT:
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g_value_set_string (value, fbd_feedback_sound_get_effect (self));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
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break;
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}
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}
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static void
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fbd_feedback_sound_finalize (GObject *object)
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{
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FbdFeedbackSound *self = FBD_FEEDBACK_SOUND (object);
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g_clear_pointer (&self->effect, g_free);
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G_OBJECT_CLASS (fbd_feedback_sound_parent_class)->finalize (object);
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}
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static void
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fbd_feedback_sound_class_init (FbdFeedbackSoundClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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FbdFeedbackBaseClass *base_class = FBD_FEEDBACK_BASE_CLASS (klass);
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object_class->finalize = fbd_feedback_sound_finalize;
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object_class->set_property = fbd_feedback_sound_set_property;
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object_class->get_property = fbd_feedback_sound_get_property;
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base_class->run = fbd_feedback_sound_run;
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base_class->end = fbd_feedback_sound_end;
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base_class->is_available = fbd_feedback_sound_is_available;
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props[PROP_EFFECT] =
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g_param_spec_string (
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"effect",
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"Effect",
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"The sound effects name",
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"",
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G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (object_class, PROP_LAST_PROP, props);
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}
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static void
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fbd_feedback_sound_init (FbdFeedbackSound *self)
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{
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}
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const char *fbd_feedback_sound_get_effect (FbdFeedbackSound *self)
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{
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return self->effect;
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}
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