loop-util: port to random_u64_range()

Doesn't matter, but it's a bit easier to read I'd claim.
This commit is contained in:
Lennart Poettering
2021-04-20 17:12:39 +02:00
parent 38bd449f96
commit b0dbffd868
+3 -3
View File
@@ -252,7 +252,7 @@ static int loop_configure(
/* Sleep some random time, but at least 10ms, at most 250ms. Increase the delay the more
* failed attempts we see */
(void) usleep(UINT64_C(10) * USEC_PER_MSEC +
random_u64() % (UINT64_C(240) * USEC_PER_MSEC * n_attempts/64));
random_u64_range(UINT64_C(240) * USEC_PER_MSEC * n_attempts/64));
}
return 0;
@@ -422,8 +422,8 @@ int loop_device_make(
/* Wait some random time, to make collision less likely. Let's pick a random time in the
* range 0ms…250ms, linearly scaled by the number of failed attempts. */
(void) usleep(random_u64() % (UINT64_C(10) * USEC_PER_MSEC +
UINT64_C(240) * USEC_PER_MSEC * n_attempts/64));
(void) usleep(random_u64_range(UINT64_C(10) * USEC_PER_MSEC +
UINT64_C(240) * USEC_PER_MSEC * n_attempts/64));
}
if (fstat(loop_with_fd, &st) < 0)