Merge pull request #10763 from poettering/pending-reload-fix
when reloading, don't throttle unit/job dbus change signal generation
This commit is contained in:
@@ -1354,8 +1354,8 @@ static int method_reload(sd_bus_message *message, void *userdata, sd_bus_error *
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* is finished. That way the caller knows when the reload
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* finished. */
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assert(!m->queued_message);
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r = sd_bus_message_new_method_return(message, &m->queued_message);
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assert(!m->pending_reload_message);
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r = sd_bus_message_new_method_return(message, &m->pending_reload_message);
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if (r < 0)
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return r;
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+9
-10
@@ -48,23 +48,22 @@
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static void destroy_bus(Manager *m, sd_bus **bus);
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int bus_send_queued_message(Manager *m) {
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int bus_send_pending_reload_message(Manager *m) {
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int r;
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assert(m);
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if (!m->queued_message)
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if (!m->pending_reload_message)
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return 0;
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/* If we cannot get rid of this message we won't dispatch any
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* D-Bus messages, so that we won't end up wanting to queue
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* another message. */
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/* If we cannot get rid of this message we won't dispatch any D-Bus messages, so that we won't end up wanting
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* to queue another message. */
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r = sd_bus_send(NULL, m->queued_message, NULL);
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r = sd_bus_send(NULL, m->pending_reload_message, NULL);
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if (r < 0)
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log_warning_errno(r, "Failed to send queued message: %m");
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log_warning_errno(r, "Failed to send queued message, ignoring: %m");
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m->queued_message = sd_bus_message_unref(m->queued_message);
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m->pending_reload_message = sd_bus_message_unref(m->pending_reload_message);
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return 0;
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}
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@@ -1073,8 +1072,8 @@ static void destroy_bus(Manager *m, sd_bus **bus) {
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u->bus_track = sd_bus_track_unref(u->bus_track);
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/* Get rid of queued message on this bus */
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if (m->queued_message && sd_bus_message_get_bus(m->queued_message) == *bus)
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m->queued_message = sd_bus_message_unref(m->queued_message);
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if (m->pending_reload_message && sd_bus_message_get_bus(m->pending_reload_message) == *bus)
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m->pending_reload_message = sd_bus_message_unref(m->pending_reload_message);
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/* Possibly flush unwritten data, but only if we are
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* unprivileged, since we don't want to sync here */
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+1
-1
@@ -5,7 +5,7 @@
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#include "manager.h"
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int bus_send_queued_message(Manager *m);
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int bus_send_pending_reload_message(Manager *m);
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int bus_init_private(Manager *m);
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int bus_init_api(Manager *m);
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+40
-26
@@ -2157,57 +2157,71 @@ static unsigned manager_dispatch_dbus_queue(Manager *m) {
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assert(m);
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/* Avoid recursion */
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if (m->dispatching_dbus_queue)
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return 0;
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/* Anything to do at all? */
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if (!m->dbus_unit_queue && !m->dbus_job_queue && !m->send_reloading_done && !m->queued_message)
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return 0;
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/* When we are reloading, let's not wait with generating signals, since we need to exit the manager as quickly
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* as we can. There's no point in throttling generation of signals in that case. */
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if (MANAGER_IS_RELOADING(m) || m->send_reloading_done || m->pending_reload_message)
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budget = (unsigned) -1; /* infinite budget in this case */
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else {
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/* Anything to do at all? */
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if (!m->dbus_unit_queue && !m->dbus_job_queue)
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return 0;
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/* Do we have overly many messages queued at the moment? If so, let's not enqueue more on top, let's sit this
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* cycle out, and process things in a later cycle when the queues got a bit emptier. */
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if (manager_bus_n_queued_write(m) > MANAGER_BUS_BUSY_THRESHOLD)
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return 0;
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/* Do we have overly many messages queued at the moment? If so, let's not enqueue more on top, let's
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* sit this cycle out, and process things in a later cycle when the queues got a bit emptier. */
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if (manager_bus_n_queued_write(m) > MANAGER_BUS_BUSY_THRESHOLD)
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return 0;
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/* Only process a certain number of units/jobs per event loop iteration. Even if the bus queue wasn't overly
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* full before this call we shouldn't increase it in size too wildly in one step, and we shouldn't monopolize
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* CPU time with generating these messages. Note the difference in counting of this "budget" and the
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* "threshold" above: the "budget" is decreased only once per generated message, regardless how many
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* busses/direct connections it is enqueued on, while the "threshold" is applied to each queued instance of bus
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* message, i.e. if the same message is enqueued to five busses/direct connections it will be counted five
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* times. This difference in counting ("references" vs. "instances") is primarily a result of the fact that
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* it's easier to implement it this way, however it also reflects the thinking that the "threshold" should put
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* a limit on used queue memory, i.e. space, while the "budget" should put a limit on time. Also note that
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* the "threshold" is currently chosen much higher than the "budget". */
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budget = MANAGER_BUS_MESSAGE_BUDGET;
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/* Only process a certain number of units/jobs per event loop iteration. Even if the bus queue wasn't
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* overly full before this call we shouldn't increase it in size too wildly in one step, and we
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* shouldn't monopolize CPU time with generating these messages. Note the difference in counting of
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* this "budget" and the "threshold" above: the "budget" is decreased only once per generated message,
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* regardless how many busses/direct connections it is enqueued on, while the "threshold" is applied to
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* each queued instance of bus message, i.e. if the same message is enqueued to five busses/direct
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* connections it will be counted five times. This difference in counting ("references"
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* vs. "instances") is primarily a result of the fact that it's easier to implement it this way,
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* however it also reflects the thinking that the "threshold" should put a limit on used queue memory,
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* i.e. space, while the "budget" should put a limit on time. Also note that the "threshold" is
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* currently chosen much higher than the "budget". */
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budget = MANAGER_BUS_MESSAGE_BUDGET;
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}
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m->dispatching_dbus_queue = true;
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while (budget > 0 && (u = m->dbus_unit_queue)) {
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while (budget != 0 && (u = m->dbus_unit_queue)) {
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assert(u->in_dbus_queue);
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bus_unit_send_change_signal(u);
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n++, budget--;
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n++;
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if (budget != (unsigned) -1)
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budget--;
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}
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while (budget > 0 && (j = m->dbus_job_queue)) {
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while (budget != 0 && (j = m->dbus_job_queue)) {
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assert(j->in_dbus_queue);
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bus_job_send_change_signal(j);
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n++, budget--;
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n++;
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if (budget != (unsigned) -1)
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budget--;
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}
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m->dispatching_dbus_queue = false;
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if (budget > 0 && m->send_reloading_done) {
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if (m->send_reloading_done) {
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m->send_reloading_done = false;
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bus_manager_send_reloading(m, false);
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n++, budget--;
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n++;
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}
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if (budget > 0 && m->queued_message) {
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bus_send_queued_message(m);
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if (m->pending_reload_message) {
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bus_send_pending_reload_message(m);
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n++;
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}
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+1
-1
@@ -248,7 +248,7 @@ struct Manager {
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/* This is used during reloading: before the reload we queue
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* the reply message here, and afterwards we send it */
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sd_bus_message *queued_message;
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sd_bus_message *pending_reload_message;
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Hashmap *watch_bus; /* D-Bus names => Unit object n:1 */
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