core/unit: rename freezer "target" to "objective"

This commit is contained in:
Mike Yuan
2024-07-17 17:25:23 +02:00
parent f375a9686f
commit f27f461b01
3 changed files with 21 additions and 21 deletions
+6 -6
View File
@@ -5106,7 +5106,7 @@ static int unit_cgroup_freezer_kernel_state(Unit *u, FreezerState *ret) {
int unit_cgroup_freezer_action(Unit *u, FreezerAction action) {
_cleanup_free_ char *path = NULL;
FreezerState target, current, next;
FreezerState current, next, objective;
int r;
assert(u);
@@ -5116,7 +5116,7 @@ int unit_cgroup_freezer_action(Unit *u, FreezerAction action) {
if (!cg_freezer_supported())
return 0;
unit_next_freezer_state(u, action, &next, &target);
unit_next_freezer_state(u, action, &next, &objective);
CGroupRuntime *crt = unit_get_cgroup_runtime(u);
if (!crt || !crt->cgroup_path) {
@@ -5129,11 +5129,11 @@ int unit_cgroup_freezer_action(Unit *u, FreezerAction action) {
if (r < 0)
return r;
if (current == target)
if (current == objective)
next = freezer_state_finish(next);
else if (IN_SET(next, FREEZER_FROZEN, FREEZER_FROZEN_BY_PARENT, FREEZER_RUNNING)) {
/* We're transitioning into a finished state, which implies that the cgroup's
* current state already matches the target and thus we'd return 0. But, reality
* current state already matches the objective and thus we'd return 0. But, reality
* shows otherwise. This indicates that our freezer_state tracking has diverged
* from the real state of the cgroup, which can happen if someone meddles with the
* cgroup from underneath us. This really shouldn't happen during normal operation,
@@ -5158,12 +5158,12 @@ int unit_cgroup_freezer_action(Unit *u, FreezerAction action) {
freezer_state_to_string(u->freezer_state),
freezer_state_to_string(next));
r = write_string_file(path, one_zero(target == FREEZER_FROZEN), WRITE_STRING_FILE_DISABLE_BUFFER);
r = write_string_file(path, one_zero(objective == FREEZER_FROZEN), WRITE_STRING_FILE_DISABLE_BUFFER);
if (r < 0)
return r;
u->freezer_state = next;
return target != current;
return current != objective;
}
int unit_get_cpuset(Unit *u, CPUSet *cpus, const char *name) {
+14 -14
View File
@@ -6156,26 +6156,26 @@ bool unit_can_isolate_refuse_manual(Unit *u) {
return unit_can_isolate(u) && !u->refuse_manual_start;
}
void unit_next_freezer_state(Unit *u, FreezerAction action, FreezerState *ret, FreezerState *ret_target) {
Unit *slice;
FreezerState curr, parent, next, tgt;
void unit_next_freezer_state(Unit *u, FreezerAction action, FreezerState *ret, FreezerState *ret_objective) {
FreezerState curr, parent, next, objective;
assert(u);
assert(action >= 0);
assert(action < _FREEZER_ACTION_MAX);
assert(ret);
assert(ret_target);
assert(ret_objective);
/* This function determines the correct freezer state transitions for a unit
* given the action being requested. It returns the next state, and also the "target",
* given the action being requested. It returns the next state, and also the "objective",
* which is either FREEZER_FROZEN or FREEZER_RUNNING, depending on what actual state we
* ultimately want to achieve. */
curr = u->freezer_state;
slice = UNIT_GET_SLICE(u);
if (slice)
curr = u->freezer_state;
Unit *slice = UNIT_GET_SLICE(u);
if (slice)
parent = slice->freezer_state;
else
else
parent = FREEZER_RUNNING;
if (action == FREEZER_FREEZE) {
@@ -6219,13 +6219,13 @@ void unit_next_freezer_state(Unit *u, FreezerAction action, FreezerState *ret, F
next = FREEZER_THAWING;
}
tgt = freezer_state_finish(next);
if (tgt == FREEZER_FROZEN_BY_PARENT)
tgt = FREEZER_FROZEN;
assert(IN_SET(tgt, FREEZER_RUNNING, FREEZER_FROZEN));
objective = freezer_state_finish(next);
if (objective == FREEZER_FROZEN_BY_PARENT)
objective = FREEZER_FROZEN;
assert(IN_SET(objective, FREEZER_RUNNING, FREEZER_FROZEN));
*ret = next;
*ret_target = tgt;
*ret_objective = objective;
}
bool unit_can_freeze(const Unit *u) {
+1 -1
View File
@@ -1038,7 +1038,7 @@ bool unit_can_isolate_refuse_manual(Unit *u);
bool unit_can_freeze(const Unit *u);
int unit_freezer_action(Unit *u, FreezerAction action);
void unit_next_freezer_state(Unit *u, FreezerAction a, FreezerState *ret, FreezerState *ret_tgt);
void unit_next_freezer_state(Unit *u, FreezerAction a, FreezerState *ret, FreezerState *ret_objective);
void unit_frozen(Unit *u);
void unit_thawed(Unit *u);