23d5dd168724fe60c7b00d78f49563a6be05627d
I opted to embed the Bitmap structure directly in the ExitStatusSet.
This means that memory usage is a bit higher for units which don't define
this setting:
Service changes:
/* size: 2720, cachelines: 43, members: 73 */
/* sum members: 2680, holes: 9, sum holes: 39 */
/* sum bitfield members: 7 bits, bit holes: 1, sum bit holes: 1 bits */
/* last cacheline: 32 bytes */
/* size: 2816, cachelines: 44, members: 73 */
/* sum members: 2776, holes: 9, sum holes: 39 */
/* sum bitfield members: 7 bits, bit holes: 1, sum bit holes: 1 bits */
But this way the code is simpler and we do less pointer chasing.
…
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